
# <!---------UNIT----------->
#
@raiderz_unit_name=MARINE RAIDERS
@raiderz_unit_desc=A 12-man team of the most elite warriors in the Marine Corps, Raiders specialize in precision strikes on hard targets.
#
# Trooper Ranks
#
@raiderz_rank_1_name=Corporal (P)
@raiderz_rank_2_name=Sergeant
@raiderz_rank_3_name=Sergeant (P)
@raiderz_rank_4_name=Staff Sergeant
@raiderz_rank_5_name=Staff Sergeant (P)
@raiderz_rank_6_name=Gunnery Sergeant
@raiderz_rank_7_name=Gunnery Sergeant (P)
@raiderz_rank_8_name=Master Sergeant
@raiderz_rank_9_name=Master Sergeant (P)

@raiderz_ui_a1name=Breacher
@raiderz_ui_a2name=Grenadier
@raiderz_ui_a3name=Gunner
@raiderz_ui_a4name=Marksman
@raiderz_ui_b1name=Breacher
@raiderz_ui_b2name=Grenadier
@raiderz_ui_b3name=Gunner
@raiderz_ui_b4name=Marksman
@raiderz_ui_c1name=JTAC
@raiderz_ui_c2name=Corpsman
@raiderz_ui_c3name=Heavy Gunner
@raiderz_ui_c4name=Sniper

<!------------GUNs---------------->
#
#Assault Rifles
#

@raiderz_mk18_name=Mk18 MOD 1
@raiderz_mk18_desc=Like the rest of SOCOM, our teams have been getting a lot of mileage out of these small carbines. Their short barrels are useful for hugging tight corners inside buildings, but lack stopping power at longer ranges.
@raiderz_mk18Sup_name=Mk18 Suppressed
@raiderz_mk18Sup_desc=The sound and noise reduction offered by suppressors is not huge, but on a rifle this short it is widely believed the benefits outweigh the drawbacks.\n\nSound Travel Range: 45m
#
@raiderz_m4a1_name=M4A1 Carbine
@raiderz_m4a1_desc=The gold standard general-purpose rifle. Performs good in close quarters and good at medium range, but master of none. MARSOC was one of the first units to widespread adopt the 'Block II' SOPMOD variant.
@raiderz_m4_sopmod_desc=The gold standard general-purpose rifle. Performs good in close quarters and good at medium range, but master of none.\n\nThe team SARC and JTAC have limited optics choices on their 'Block 1' carbines.
@raiderz_m4a1auto_desc=The gold standard general-purpose rifle. Performs good in close quarters and good at medium range, but master of none. MARSOC was one of the first units to widespread adopt the 'Block II' SOPMOD variant.\n\nTeam Gunners can use full-auto to mag dump for suppressive fire.
@raiderz_m4marksman_desc=The gold standard general-purpose rifle. Performs good in close quarters and good at medium range, but master of none. MARSOC was one of the first units to widespread adopt the 'Block II' SOPMOD variant.\n\nTeam Marksman have access to high-power optics.
@raiderz_m4a1sup_name=M4A1 Suppressed
@raiderz_m4a1sup_desc=Fitting the M4 Carbine with a suppressor does help a bit with signature reduction, but the added length and weight detracts from its handy nature.\n\nSound Travel Range: 40m
#
@raiderz_m4a1_gl_name=M4A1 Grenadier
@raiderz_m4a1_gl_desc=MARSOC Raiders have made widespread use of Block II M4A1s fitted with M203s. Hanging this bulky tube from the end of the barrel seriously reduces aim speed, but having the underslung launcher ready to rock and roll in just seconds can be a valuable addition to assault teams.
@raiderz_m4a1_glsup_name=M4A1 GL Suppressed
@raiderz_m4a1_glsup_desc=Now your M4 is as heavy and unweildy as a crew-served machine gun.\n\nSound Travel Range: 40m
#
@raiderz_mk17_name=Mk17 Battle Rifle
@raiderz_mk17_desc=Sometimes a good high-powered battle rifle chambered in 7.62mm NATO is the answer to operations that push out to longer ranges.\n\nThe Mk17 SCAR is light for a battle rifle, but it is still heavier and slower than 5.56mm carbines, and may not be the best choice for pointman tasks.
@raiderz_mk17sup_name=Mk17 Suppressed
@raiderz_mk17sup_desc=Suppressing 7.62mm rifles is no easy task; to do so requires a long and heavy silencer that slows down aiming speed.\n\nSound Travel Range: 47m
#
@raiderz_mk17_gl_name=Mk17 Grenadier
@raiderz_mk17_gl_desc=Other SOF groups such as Seals and Green Berets are simply too weak and scrawny to handle this much manly firepower in one package. 
@raiderz_mk17_glSup_name=Mk17 GL Suppressed
@raiderz_mk17_glSup_desc=Some signature reduction can never hurt, but this much weight would make a WWII BAR Gunner blush.\n\nSound Travel Range: 47m
#
@raiderz_mk17cqc_name=Mk17 CQC
@raiderz_mk17cqc_desc=The shortened Mk17 strives to be the perfect balance of speed, maneuverability, and power in close quarters, yet still effective at longer ranges on your way to the next objective. Just be mindful of the magazine size - 20 rounds will go quicker than you think.
@raiderz_mk17cqcSup_name=Mk17 CQC Suppressed
@raiderz_mk17cqcSup_desc=Suppressing 7.62mm rifles is no easy task; to do so requires a long and heavy silencer that slows down aiming speed.\n\nSound Travel Range: 50m
#
Machine Guns
#
@raiderz_mk46_name=M249 SAW
@raiderz_mk46_desc=Not every mission requires a belt-fed, but when you do need to provide cover for friendlies on the move, good suppressing fire is vital.\n\nThe M249 is a light-weight solution to that problem.
@raiderz_mk46sup_name=M249 Suppressed
@raiderz_mk46sup_desc=Signature reduction on belt-fed guns is particularly valuable at night under NODs.\n\nSound Travel Range: 40m
#
@raiderz_mk48_name=Mk48 MOD1
@raiderz_mk48_desc=A portable 7.62mm machine gun able to be crewed by one operator, the Mk48 is still a tank. Cumbersome and inaccurate when firing from unsupported positions, but it's ability to quickly supress targets - when employed properly - can't be beat.

@msoc_m240_name=M240 GPMG
@msoc_m240_desc=Despite the widespread use of the lighter Mk48 machine-gun, the older M240 still has a place in the Marine Raider arsenal. Painfully slow to maneuver with, but nearly unlimited ammo makes this perfect for locking down fields of fire at long range.

#Marksman Rifles
#
@raiderz_m110k1_name=M110K1 DMR
@raiderz_m110k1_desc=Constructed from full-size Mk11 rifles using special conversion kits, the M110K1 carbines represent a bridge between high-powered battle rifles and DMRs. Short enough to carry into buildings but still more than up to the task of providing accurate long range coverage.
@raiderz_m110k1sup_name=M110K1 Suppressed
@raiderz_m110k1sup_desc=Fitting this beefy suppressor to the mid-length 7.62mm rifles doesn't reduce sound signature a whole lot, but it looks cool. And that's half the battle.\n\nSound Travel Range: 47m

@raiderz_mk11_name=Mk11 SASS
@raiderz_mk11_desc=A full-sized semi-auto sniper rifle that can harness all the potential of the 7.62mm round. Useful for marksmen that need to cover long sight lines, but not very practical for going internal.
@raiderz_mk11Sup_name=Mk11 Suppressed
@raiderz_mk11Sup_desc=A specially designed suppressor that fits half-way over the barrel of the Mk11 helps reduce sound signature while still keeping the overall length relatively short.

@raiderz_mk20_name=Mk20 SSR
@raiderz_mk20_desc=The SCAR-H platform is a natural host for a dedicated marksman rifle. Powerful, accurate, and capable reaching out at long range, the Mk20 also comes with the latest super-high magnification scopes.
@raiderz_mk20Sup_name=Mk20 Suppressed
@raiderz_mk20Sup_desc=Since the team sniper will likely be set up in a stationary position away from tight spaces, a sound suppressor is a worthwhile choice.

#
@raiderz_mk13_name=Mk13 MOD7 Sniper Rifle
@raiderz_mk13_desc=The result of dropping an old Remington 700 sniper rifle into a shiny new Accuracy International chassis, the Mk13 is the ultimate long range precision bolt-action sniper rifle.\n\nWe don't need to tell you not to try running and gunning with this thing, right?
@raiderz_mk13sup_name=Mk13 Suppressed 
@raiderz_mk13sup_desc=To say .300 WinMag is an easy cartridge suppress is a bit of a stretch, but the wizards at Surefire have devised just the right tool for the job.\n\nSound Travel Range: 55m

@msoc_300WM_otm_name=.300 WinMag Match Grade
@msoc_300WM_otm_desc=Standard 220 gr Match Grade rounds for use in sniper rifles. 
@msoc_300WM_ap_name=.300 WinMag Armor Piercing
@msoc_300WM_ap_desc=Armor piercing rounds will overpenetrate, with the possibility of striking multiple targets in one shot.

@msoc_ammo_mk262_name=Mk262 77gr Match
@msoc_ammo_mk262_desc=Standard match-grade carbine round for SOCOM. Performs well at close and long range.
@msoc_ammo_mk318_name=Mk318 62gr SOST
@msoc_ammo_mk318_desc=This round has great terminal ballistics at close range, but underperforms at longer ranges.
@msoc_ammo_m995_name=M995 52gr AP
@msoc_ammo_m995_desc=This round will effectively pierce Lvl III armor plates in the rare event that an enemy has them.\n\nUnfortunately due to almost zero bullet expansion, multiple shots may be needed.
@msoc_ammo_m993_name=M993 128gr AP
@msoc_ammo_m993_desc=This round will effectively pierce Lvl III armor plates in the rare event that an enemy has them.\n\nUnfortunately due to almost zero bullet expansion, multiple shots may be needed.
@msoc_ammo_m118LR_name=M118LR 175gr Match
@msoc_ammo_m118LR_desc=For dedicated marksman platforms, match grade ammunition is a must. 



#
#Pistols
#
@raiderz_m45_name=M45A1
@raiderz_m45_desc=From 2012 to 2016 these modern .45 caliber handguns were the standard issue sidearm of MARSOC. Many Marines attempted to eat the M45A1 due to it's odd peanut butter color, so it was removed from service.

@raiderz_m9_name=M9
@raiderz_m9_desc=Although standard issue in the Marine Corps, the M9 is not officially part of the Raider's arsenal. But in the interem years after ditching the M1911A1, some number of these were brought in as fillers. Old, but reliable.

@raiderz_glock17_name=Glock 17
@raiderz_glock17_desc=Modern hundguns like the Glock give operators an unprecedented amount of ammo capacity for their duty sidearms. 

@raiderz_glock19_name=Glock 19
@raiderz_glock19_desc=Packing just as many rounds as the old M9, with the option to mount a suppressor and red dot sight, this handgun is right at home in our holsters. However, like all Glocks, it has no soul.
@raiderz_glock19_Sup_name=Glock 19 Suppressed
@raiderz_glock19_Sup_desc=It's not often we get the sort of mission requiring this level of sound discipline. But when we do, the suppressed G19 is preferred.



<!-- VESTs -->

@raiderz_chestrig_name=Chest Rig - Level 0
@raiderz_chestrig_desc_01=These are popular back in garrison during training events and range days. They allow you to carry all of your gear you could need for field work, without the fatigue from carrying around those heavy bullet-proof plates all day, and... wait a sec. Are you planning on wearing this on a real op!?\n\nYour funeral, I guess...

@raiderz_mbav_pistol_name=Tac-Vest - Soft Armor
@raiderz_mbav_pistol_desc=Crye LV-MBAV - Khaki\n\nTake out the Hard Armor Plates in your vest,hoping that if you keep the level IIIA soft armor backers no one will notice how much of an idiot you truly are.\n\nYou'll gain some mobility for sure but, remember, Nowheraki Insurgents shop at AKs-r-Us and their rounds punch right through this vest.

@raiderz_mbav_iii_name=Tac-Vest - Lvl III
@raiderz_mbav_iii_desc_01=Per the reccomendations of the previous MSOT in this AO, our team has chosen to deploy with the MBAV as our primary second-line kit. It gives us a good balance of mobility and protection, all while providing plenty of options for hanging gear.\n\nContains a pair of Level III plates to the front and back, and a bit of pistol caliber protection elsewhere.\n\nRemember -  trusting Armor is a game of chance, its your tactics that keep you alive!

@raiderz_mbav_iv_name=Tac-Vest - ESAPI
@raiderz_mbav_iv_desc=Lots of units are rolling these hardened Level-IV ESAPI plates nowadays - good versus Armor Piercing and Sniper threats. Our biggest complaint is the weight, but with these lighter carrier vests coming online, this is almost a non-issue.\n\nThe plates only cover your front and rear vital zones, and there's plenty of 'you' that stays uncovered by anything except good old ripstop fabric.

@raiderz_jpc_iii_name=Raid Vest - Lvl III
@raiderz_jpc_iii_desc=The latest in high-speed armor systems, Raid Vests are gaining popularity thanks to their light weight and comfort. This comes at the price of zero side protection, but as long as you stay facing the enemy, that isn't really a problem, right?\n\n

@raiderz_mbav_smu_name=Raid Vest - Lvl III
@raiderz_mbav_smu_desc=The latest in high-speed armor systems, Raid Vests are gaining popularity thanks to their light weight and comfort. This comes at the price of zero side protection, but as long as you stay facing the enemy, that isn't really a problem, right?\n\nCommemorating those who have earned a spot in the Helmand Valley Gun Club.

@raiderz_jpc_iv_name=Raid Vest - ESAPI
@raiderz_jpc_iv_desc=Adding heavier plates to the nimble Raid Vest minimizes the total weight carried while providing maximum protection to your vitals.\n\nUpgraded front and back protection against Armor Piercing and Sniper threats, but no protection to the sides.
@raiderz_jpc_iv_1name=Raid Vest - Single ESAPI
@raiderz_jpc_iv_1desc=When Marines use common sense, bad things usually happen. Common sense: we never turn our backs to the enemy, so why do we need this heavy back plate? This is probably not a great idea...\n\nSingle ESAPI plate provides protection against Armor Piercing and Sniper threats ONLY FROM THE FRONT.

@raiderz_cpc_iii_name=Plate Carrier - Lvl III
@raiderz_cpc_iii_desc=Classic special operations plate carrier with all-around level III protection, including front, back and underarm side plates.\n\nWill reliably stop incoming fire from intermediate rifle rounds.\n\nThe primary purpose of bullet-proof plates are to keep you in the fight longer after sustaining a hit - NOT to save your life. Only speed, surprise, and violence of action can do that.

@raiderz_cpc_iv_name=Plate Carrier - ESAPI
@raiderz_cpc_iv_desc=As the saying goes, "Never shoot a large-caliber man with a small-caliber bullet." The bad guys know this, and have planned accordingly!\n\nWhen the going gets really tough but the mission still needs doing, all-around level IV protection might save the day.




<!-- Helmets -->

@raiderz_bump_name=Bump Helmet - Lvl 0
@raiderz_bump_desc=Nothing more than a lightweight plastic bicycle helmet with a built-in NVG mount. Great for training exercises, or gunfights where you are interested in dying but don't want to qualify for life insurance.\n\n0% chance to block anything besides small pebbles.

@raiderz_low_light_name=Low-Cut - Lvl II
@raiderz_low_light_desc01=These older helmets have fallen out of favor due to their bulk and poor ballistic resilience. They still do a good job of protecting against shrapnel and small-caliber projectiles.\n\n20% chance to block critical shots from pistols.

@raiderz_high_light_name=High-Cut - Lvl II
@raiderz_high_light_desc01=Your basic, standard issue helmet is designed to be lightweight and ergonomic, but offers little protection to the 'ole noggin when heavy lead starts flying. The most wideley accepted solution to this shortcoming is: avoid getting shot in the head. \n\n10% chance to block critical shots from pistols. 

@raiderz_high_heavy_name=Maritime - Lvl III
@raiderz_high_heavy_desc=An upgraded version of the proven High-Cut design, the RGHC gains a bit in weight to provide Level III ballistic protection.\n\n11% chance to block critical shots from all pistols, submachineguns and most OpFor Assault Weapons.

@raiderz_mid_heavy_name=Airframe - Lvl III
@raiderz_mid_heavy_desc=An alternative to the Maritime helmet, these lids are heavy, but provide decent protection from intermediate rifle threats.\n\n15% chance to block critical shots from all pistols, submachineguns and most OpFor Assault Weapons.

@raiderz_fths_name=FAST RF1 - Lvl IV
@raiderz_fths_desc=These new helmets have just made their way into the Regiment, and they're a tough option to beat. They have slightly more coverage than the old Maritimes, yet offer full Level IV protection from armor-piercing rounds. Just a tad heavier, but the trade-off is arguably worth it.\n\n12% chance to block critical shots from pistols, rifles, and armor piercing threats



<!----EQUIPMENT----->
@msoc_9bang_name=2x 9-Banger
@msoc_9bang_kit_name=3x 9-Banger
@msoc_9bang_desc=Technically not available through the official supply chain, our team is falling in on a stockpile of Tier 1 goodies, including a few crates of these.\n\nAfter detonating, a long string of concussive blasts will continue to stun enemies inside the radius, giving you plenty of time to flood a room with gun barrels.\n\nFuse time: Instant\nEffective Range: 1m\nMax Range: 4.5m
@msoc_9bang_use_ttip=Throw 9-banger
@msoc_9bang_disabled_ttip=No Joy

@msoc_mk21_name=2x HEDP Grenade
@msoc_mk21_stack_name=1x HEDP Triple Stack
@msoc_mk21_desc=Big USMC is eye-balling the new Mk21 Offensive Grenade, and our team has been slotted to conduct early combat trials.\n\nThese grenades have a small blast radius to facilitate quickly advancing on targets, with the ability to destroy wall segments.\n\nFuse time: Instant\nCritical Range: 0.5m\nInjury Range: 1m
@msoc_mk21_stack_desc=Big USMC is eye-balling the new Mk21 Offensive Grenade, and our team has been slotted to conduct early combat trials.\n\nThey can be stacked together to form one large high-pressure explosive, with devastating effects on hard structures.\n\nFuse time: Instant\nCritical Range: 0.9m\nInjury Range: 2.25m
@msoc_conc_use_ttip=Throw HEDP grenade
@msoc_conc_stack_use_ttip=Throw HEDP stack
@msoc_conc_disabled_ttip=No Joy

@msoc_medkit_name=2x Medkit
@msoc_medkit_desc=Marine Raider teams are augmented by US Navy SARCs, some of the most highly trained combat medics in the world.\n\nThe unit SARC can utilize these small first aid kits to patch up light wounds and keep your marines in the fight.\n\nNOTE: Do not attempt to throw. This must be deployed directly at the Corpsman's feet to work properly.\n\nUse time: 4s\nHealth restoration: Up to 50
@msoc_medkit_use_ttip=Partially heal nearby allies
@msoc_medkit_disabled_ttip=Out of medical supplies

@msoc_medbag_name=3x Trauma Kit
@msoc_medbag_desc=Marine Raider teams are augmented by US Navy SARCs, some of the most highly trained combat medics in the world.\n\nThe unit SARC has access to advanced medical equipment that can stabilize even the most greivous wounds for the remainder of the mission.\n\nNOTE: Do not attempt to throw. This must be deployed directly at the Corpsman's feet to work properly.\n\nUse time: 3.5s\nHealth restoration: Up to 100
@msoc_medbag_use_ttip=Fully heal nearby allies

@msoc_airstrike_a10_name=3x 30mm Gun-Run
@msoc_airstrike_a10_desc=A US Air Force JTAC from the 17th STS is a massive force-multiplier to our team for missions that extend into dangerous territory.\n\nCall in a friendly A-10 Warthog to unleash the legendary freedom-fart upon your foes. 30mm gatling gun rounds act as a devastating rapid-fire burst of explosives across a medium-sized area.
@msoc_caliber_gau8_name=A-10 Warthog
@msoc_airstrike_operation_name=Laser-Designated Airstrike Request
@msoc_airstrike_menu_name=Request close air support
@msoc_airstrike_none_name=Air assets reporting Winchester - RTB

@msoc_airstrike_jdam_name= 2x JDAM Strike
@msoc_airstrike_jdam_desc=A US Air Force JTAC from the 17th STS is a massive force-multiplier to our team for missions that extend into dangerous territory.\n\nTwo friendly F-16s are on station, each armed with a pair of 500lb JDAM bombs. These powerful high-explosive munitions will level anything inside a 15m radius - including allied forces - so use with extreme caution!
@msoc_caliber_jdam_name=F-16 Fighting Falcon


@msoc_charge2x_name=2x Slap Charge
@msoc_charge2x_desc=Being an explosives breaching specialist on an MSOT means excelling amongst your peers at preparing, packing, and employing your blasting equipment in various ingenius ways. Carrying these Slap Charges paired together is one example of that.\n\nPlacement time: 2.5s

@msoc_tectorch2x_name=2x TEC Torch
@msoc_tectorch_kit_name=3x TEC Torch

@msoc_powersaw_name=Power Saw
@msoc_powersaw_desc=When warfighting meets woodworking.\n\nMaybe not the most surreptitious tool to lug around nor the most compact. But when the element of surprise is not the strictest priority, the Power Saw can be your master key for any locked door, gate, or fence blocking your advance.\n\nUse time: 4s
@msoc_powersaw_use=Use power saw.
@msoc_powersaw_empty=Saw blade is toast.

@raiderz_c4_kit_name=3x C4 Demo Charge
@raiderz_c4_kit_desc="Mouse-holing" is the practice of breaching through solid walls to create new paths around a battlefield. This kit includes 3 carefully prepared C4 charges, each powerful enough to crumble a wall portion. The blast is well localized, but overpressure can still endanger bystanders.\n\nPlacement time: 3s\nKill Range: 2m\nInjury Range: 5m
@msoc_c4_use_ttip=Plant C4 explosive

@msoc_breacher_name=Breacher Shotgun

@raiderz_carlgustaf_name=3x Carl Gustaf
@raiderz_carlgustaf_desc=Since the end of World War 2, the Carl Gustaf has been a mainstay of infantry platoons all over the world. It is all but the patron saint of anti-armor warfare.\n\nWith specialized HEDP rounds, the CG is devastating against structures and infantry.\n\nDeploy Time: 4 Seconds\nBlast Range: 4.5m

@raiderz_m320_hedp_name=4x Grenade Launcher
@raiderz_m320_hedp_desc=With the evolution of light infantry tactics throughout the Global War On Terror, SOCOM's preference towards smaller carbines led to the need for a standalone grenade launcher.\n\nMARSOC Team Leaders may employ High Explosive Dual Purpose rounds, which deal damage to a relatively small blast radius, but can knock down small segments of hardened cover as breach points or to gain line of sight.\n\nDeploy Time: 2 Seconds\nBlast Range: 1.5m

@raiderz_m320_he_name=4x Grenade Launcher
@raiderz_m320_he_desc=With the evolution of light infantry tactics throughout the Global War On Terror, SOCOM's preference towards smaller carbines led to the need for a standalone grenade launcher.\n\nThe unit SARC may employ High Explosive rounds, which deal damage to a large blast radius but cannot defeat hardened cover.\n\nDeploy Time: 2 Seconds\nBlast Range: 2m

@raiderz_wallbreach_name=1x Wall Breach

@msoc_law_name=M72 LAW
@msoc_law_desc=A disposable rocket launcher that fits perfectly strapped next to a 24-hour bag. This little LAW can be the ace up your sleeve when its time to deal with an unexpected MG nest.

<!-- NVG -->

@raiderz_empty_name=Empty
@raiderz_empty_desc=On ops that take place in broad daylight with no real chance of going internal, it's best to leave the nods safely in their pouch.
@raiderz_pvs31_name=PVS-31 Dual-Tube NODs
@raiderz_pvs31_desc=See-in-the-dark magic goggles - a wonder of the future! PVS-31s represent the pinnacle in low-light imaging systems.\n\nOur intel suggest that enemies in this AO have very little access to similar tech, so use these at every opportunity to gain the advantage at night.


<!-----SCOPES----->

@raiderz_t1_name=Red Dot Sight
@raiderz_t1_desc=The newest generation of red dot sights is half the size, half the weight, and just as reliable and effective as the older models. Offers faster aim speed and accuracy at extreme close range than any other optic.

@raiderz_holosight_name=Holosight
@raiderz_holosight_desc=This was the reflex sight chosen for SOCOM's Block 2 SOPMOD package and is now an invaluable piece of shooting gear. It offers good speed and accuracy in close range.
@raiderz_holosight2_desc=This will be replacing the older holographic sights in use, but it functions identically. It offers good speed and accuracy in close range.

@raiderz_holomag_name=Holosight + Magnifier
@raiderz_holomag2_desc=Moving the holosight forward over the front rail gives just enough room for a 3x magnifier in the back, allowing better medium range targeting.
@raiderz_holomag_desc=The new holosight is smaller and lighter, easily allowing a 3x magnifier to be mounted behind it for better medium range targeting.

@raiderz_acog_mg_name=ACOG 3.5x
@raiderz_acog_mg_desc=Since our M249s come directly from Big USMC supply, they also come fitted with the standard-issue ACOG scopes. These lightweight optics are fantastic for quick target transitioning at medium range, but are a bit tough to use up close.

@raiderz_specter4_name=Elcan 1x/4x
@raiderz_specter4a_desc=As SOCOM's primary combat optic for well over a decade, this scope might be responsible for putting more holes in bad guys than any other weapon sight in inventory. 
@raiderz_specter4b_desc=As SOCOM's primary combat optic for well over a decade, this scope might be responsible for putting more holes in bad guys than any other weapon sight in inventory. 

@raiderz_specter6_name=Specter 1.5x/6x
@raiderz_specter6_desc=This plus-sized Elcan is specially designed for use on our 7.62mm platforms. Perfect glass quality aids mid-range performance, but this chunky optic lacks speed in CQB.

@raiderz_razor_name=Razor 1-6x
@raiderz_razor_desc=With daylight-bright illumination mimicking a red dot sight, the Razor boasts a great balance of speed and clarity in both close and medium range. 

@raiderz_scout_name=Scout 1.5-8x
@raiderz_scout_desc=Years ago, the lack of medium-powered scopes in the regiment caused some operators to buy their own from the civilian market. Nowadays, these are still adequate for mid-range duty... barely.  
@raiderz_socom_name=SOCOM 1-8x
@raiderz_socom_desc=The newest addition to our arsenal, the SOCOM scope is the result of nearly two decades of innovation in combat sights. Impressive magnification range makes this the ultimate do-all optic.

@raiderz_2-10_name=Recon 2.5-10x
@raiderz_2-10_desc=Super compact but super capable, the Recon scope is the perfect fit for the team designated marksman that needs to clear rooms one minute, and pull long security from a window, the next.

@raiderz_3-10_name=Marksman 3.5-10x
@raiderz_3-10_desc=A workhorse from the early days, this entry-level long range scope is rock hard and dependable at medium and long range. 

@raiderz_3-18_name=Sharpshooter 3-18x
@raiderz_3-18_desc=High-powered rifle scope, really good at looking at stuff really far away.\n\nTo no one's surprise, this isn't such a great choice for CQB.

@raiderz_5-25_name=Sniper 5-25x
@raiderz_5-25_desc=When faced with the challenge of moving units over long, open terrain, dedicated sniper support can be a life-saver.

@raiderz_atacr_name=ATACR 7-35x
@raiderz_atacr_desc=Just when you thought sniper optics couldn't get any better, along  comes the ATACR. With this scope, a trained sniper can make quick, precise shots on the enemy at extreme range.


<!---Uniforms------>

@msoc_m81woodland_name=M81 Woodland
@msoc_m81woodland_desc=When the rest of the world switched to newer camos, Marine Raiders were still keeping M81 alive and strong.  

@msoc_pcu_name=PCU Jacket
@msoc_pcu_desc=According to the USMC Field Manual, a jacket can help you be not chilly.

@msoc_desert_name=MARPAT Desert
@msoc_desert_desc=One of the most effective desert camouflage patterns in the world, but unfortunately loses cool-guy points for being standard-issue.

@msoc_woodland_name=MARPAT Woodland
@msoc_woodland_desc=Integrated Ops with conventional USMC are becoming more and more common these days. Blending in with our fellow Marines can aid in that mission.

@msoc_multicam_name=Multicam
@msoc_multicam_desc=This was bound to happen sooner or later...

@msoc_black_name=Black
@msoc_black_desc=These solid black fatigues serve as an homage to the Marine Raiders of WWII.

@msoc_civs_name=Civvies
@msoc_civs_desc=A random mix-match of civilian casual attire. For VIP missions, a little bit of "plausible deniability" can go a long way.